package theOrbalEra.common.util;

public class OrbalArtsIdList {
	//fire
	public static final int  FireBolt = 0;
	public static final int  FlameArrow = 1;
	public static final int  NapalmBreath = 2;
	public static final int  FireBoltEX = 3;
	public static final int  SpiralFlare = 4;
	public static final int  VolcanicRave = 5;
	public static final int  Forte = 6;
	//water
	public static final int AquaBleed=7;
	public static final int BlueImpact=8;
	public static final int DiamondDust=9;
	public static final int Tear=10;
	public static final int Teara=11;
	public static final int Tearal=12;
	public static final int LaTear=13;
	public static final int LaTeara=14;
	public static final int Curia=15;
	public static final int LaCuria=16;
	public static final int Revive=17;
	//earth
	public static final int StoneHammer=18;
	public static final int EarthLance=19;
	public static final int PetrifyBreath=20;
	public static final int StoneImpact=21;
	public static final int TitanicRoar=22;
	public static final int EarthGuard=23;
	public static final int EarthWall=24;
	public static final int Crest=25;
	//wind
	public static final int AirStrike=26;
	public static final int Aerial=27;
	public static final int AeroStorm=28;
	public static final int Lightning=29;
	public static final int PlasmaWave=30;
	public static final int SylphenGuard=31;
	public static final int SylphenWing=32;
	//time
	public static final int SoulBlur=33;
	public static final int ShadowSpear=34;
	public static final int HellGate=35;
	public static final int WhiteGehenna=36;
	public static final int ClockUp=37;
	public static final int ClockUpEX=38;
	public static final int AntiSept=39;
	public static final int AntiSeptAll=40;
    //unreal
	public static final int ChaosBrand=41;
	public static final int Saint=42;
	
	
	
	

	

}
